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class DamTypeLinkTurretPlasma extends VehicleDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { DeathString="%o was served an extra helping of %k's plasma." MaleSuicide="%o fried himself with his own plasma blast." FemaleSuicide="%o fried herself with her own plasma blast." FlashFog=(X=700.00000,Y=0.000000,Z=0.00000) DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LinkHit' DamageOverlayTime=0.5 VehicleClass=class'ASTurret_LinkTurret' bDetonatesGoop=true } |
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