| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
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+-- UT2k4AssaultFull.DamTypeLinkTurretPlasma
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
DeathString="%o was served an extra helping of %k's plasma."
MaleSuicide="%o fried himself with his own plasma blast."
FemaleSuicide="%o fried herself with her own plasma blast."
FlashFog=(X=700.00000,Y=0.000000,Z=0.00000)
DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LinkHit'
DamageOverlayTime=0.5
VehicleClass=class'ASTurret_LinkTurret'
bDetonatesGoop=true
}
|
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