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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- UT2k4AssaultFull.DamTypeLinkTurretPlasma
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { DeathString="%o was served an extra helping of %k's plasma." MaleSuicide="%o fried himself with his own plasma blast." FemaleSuicide="%o fried herself with her own plasma blast." FlashFog=(X=700.00000,Y=0.000000,Z=0.00000) DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LinkHit' DamageOverlayTime=0.5 VehicleClass=class'ASTurret_LinkTurret' bDetonatesGoop=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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