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UTClassic.UTClassicGameRules


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class UTClassicGameRules extends GameRules;
	
function int NetDamage( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )
{
	Damage = Damage * 1.2;
	if ( NextGameRules != None )
		return NextGameRules.NetDamage( OriginalDamage,Damage,injured,instigatedBy,HitLocation,Momentum,DamageType );
	return Damage;
}

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Class file time: Di 5.9.2006 22:36:14.000 - Creation time: Do 14.8.2014 09:58:54.787 - Created with UnCodeX