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#exec OBJ LOAD FILE=..\textures\EpicParticles.utx class BulldogHeadlightCorona extends Effects; defaultproperties { Texture=Material'EpicParticles.flashflare1' bUnlit=True DrawType=DT_Sprite Style=STY_Translucent bHidden=False DrawScale=0.4 bHardAttach=True bCollideActors=False bCorona=False bBlockActors=False bDynamicLight=False LightType=LT_None LightBrightness=0 LightHue=255 LightSaturation=255 Physics=PHYS_None } |
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