Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 |
/** Place this class in your map if it contains artillery turrets, both stationary or as gunner seat of another vehicle. This actor will ensure the bots can understand how to use such a turret. You might not need this actor if the map contains artillery defense turrets. Creation date: 2013-12-15 11:21 Copyright (c) 2013, Wormbo */ class ArtilleryTurretSupport extends Info placeable; #exec texture import file=S_ArtySupport.pcx mips=off var() const editconst string Build; simulated function PostNetBeginPlay() { local TeamAI T; if (Role == ROLE_Authority) { foreach DynamicActors(class'TeamAI', T) { if (T.SquadType == class'ONSSquadAI') T.SquadType = class'ONSSquadAIWithArtilleryTurretSupport'; } } Super.PostNetBeginPlay(); } //============================================================================= // Default values //============================================================================= defaultproperties { Build = "%%%%-%%-%% %%:%%"; Texture = Texture'S_ArtySupport'; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |