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/****************************************************************************** DamTypeFirebugFlame Creation date: 2012-10-12 14:21 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class DamTypeFirebugFlame extends VehicleDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth) { HitEffects[0] = class'HitSmoke'; if (VictimHealth <= 0) HitEffects[1] = class'HitFlameBig'; else if (FRand() < 0.8) HitEffects[1] = class'HitFlame'; } //============================================================================= // Default values //============================================================================= defaultproperties { VehicleClass = class'FirebugTank' DeathString = "%o was roasted by %k's Firebug flame." MaleSuicide = "%o roasted himself." FemaleSuicide = "%o roasted herself." FlashFog = (X=700.0,Y=100.0,Z=0.0) bFlaming = true bDetonatesGoop = true bDelayedDamage = true VehicleDamageScaling = 0.5 VehicleMomentumScaling = 0.5 } |
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