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DamTypeFirebugFlame Creation date: 2012-10-12 14:21 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- WVHoverTankV3.DamTypeFirebugFlame
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehicleClass = class'FirebugTank' DeathString = "%o was roasted by %k's Firebug flame." MaleSuicide = "%o roasted himself." FemaleSuicide = "%o roasted herself." FlashFog = (X=700.0,Y=100.0,Z=0.0) bFlaming = true bDetonatesGoop = true bDelayedDamage = true VehicleDamageScaling = 0.5 VehicleMomentumScaling = 0.5 } |
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