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DamTypeFirebugFlame Creation date: 2012-10-12 14:21 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.VehicleDamageType
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+-- WVHoverTankV3.DamTypeFirebugFlame
| Variables Summary |
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| Inherited Variables from UnrealGame.VehicleDamageType |
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| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) | |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
VehicleClass = class'FirebugTank'
DeathString = "%o was roasted by %k's Firebug flame."
MaleSuicide = "%o roasted himself."
FemaleSuicide = "%o roasted herself."
FlashFog = (X=700.0,Y=100.0,Z=0.0)
bFlaming = true
bDetonatesGoop = true
bDelayedDamage = true
VehicleDamageScaling = 0.5
VehicleMomentumScaling = 0.5
}
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