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//============================================================================= // BioSmoke //============================================================================= class BioSmoke extends pclSmoke; #exec TEXTURE IMPORT NAME=BiolifeMap_t FILE=Textures\BioSmokeColorMap.PCX LODSET=3 DXT=5 simulated function PostBeginPlay() { SetTimer(0.1,False); Super.PostBeginPlay(); } simulated function Timer() { mRegen=False; } defaultproperties { Style=STY_Translucent mDirDev=(X=1.400000,Y=1.400000,Z=1.400000) mPosDev=(X=10.800000,Y=10.800000,Z=10.800000) mLifeRange(0)=0.40000 mLifeRange(1)=0.7000 mSpeedRange(0)=20.000000 mSpeedRange(1)=45.000000 mSizeRange(0)=60.000000 mSizeRange(1)=60.000000 mSpinRange(0)=10.000000 mSpinRange(1)=90.000000 mRegenRange(0)=150.000000 mRegenRange(1)=150.000000 mRegenDist=0.000000 mRandOrient=True mStartParticles=1 mMaxParticles=150 mGrowthRate=70.0 mAttenuate=True mLifeColorMap=Texture'BiolifeMap_t' Physics=PHYS_Trailer lifespan=1.2 } |
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