Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 |
//============================================================================= // BloodExplosion //============================================================================= class BloodExplosion extends xEmitter; defaultproperties { mDelayRange(0)=0.0 mDelayRange(1)=0.1 mStartParticles=100 mMaxParticles=100 mLifeRange(0)=2.500000 mLifeRange(1)=2.500000 mRegenRange(0)=140.000000 mRegenRange(1)=140.000000 mDirDev=(X=0.700000,Y=0.700000,Z=0.700000) mPosDev=(X=15.000000,Y=15.000000,Z=45.000000) mSpeedRange(0)=80.000000 mSpeedRange(1)=80.000000 mMassRange(0)=0.500000 mMassRange(1)=0.500000 mAirResistance=1.300000 mRandOrient=True mSizeRange(0)=30.000000 mSizeRange(1)=50.000000 mColorRange(1)=(B=77,G=160,R=253) Skins=(Texture'XGameShadersB.Blood.BloodPuffA') Style=STY_Alpha mRegen=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |