Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XEffects.BloodExplosion


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
//=============================================================================
// BloodExplosion
//=============================================================================
class BloodExplosion extends xEmitter;

defaultproperties
{
    mDelayRange(0)=0.0
    mDelayRange(1)=0.1
	mStartParticles=100
	mMaxParticles=100
	mLifeRange(0)=2.500000
	mLifeRange(1)=2.500000
	mRegenRange(0)=140.000000
	mRegenRange(1)=140.000000
	mDirDev=(X=0.700000,Y=0.700000,Z=0.700000)
	mPosDev=(X=15.000000,Y=15.000000,Z=45.000000)
	mSpeedRange(0)=80.000000
	mSpeedRange(1)=80.000000
	mMassRange(0)=0.500000
	mMassRange(1)=0.500000
	mAirResistance=1.300000
	mRandOrient=True
	mSizeRange(0)=30.000000
	mSizeRange(1)=50.000000
	mColorRange(1)=(B=77,G=160,R=253)
	Skins=(Texture'XGameShadersB.Blood.BloodPuffA')
	Style=STY_Alpha
    mRegen=false
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:36:22.000 - Creation time: Do 14.8.2014 09:58:35.200 - Created with UnCodeX