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//============================================================================= // BotSmallHit. //============================================================================= class BotSmallHit extends BloodSpurt; #exec OBJ LOAD File=XGameShadersB.utx #exec TEXTURE IMPORT NAME=BloodSplat1P FILE=TEXTURES\DECALS\BloodSplat1P.tga MODULATED=1 LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP #exec TEXTURE IMPORT NAME=BloodSplat2P FILE=TEXTURES\DECALS\BloodSplat2P.tga MODULATED=1 LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP #exec TEXTURE IMPORT NAME=BloodSplat3P FILE=TEXTURES\DECALS\BloodSplat3P.tga MODULATED=1 LODSET=2 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP defaultproperties { splats(0)=Texture'BloodSplat1P' splats(1)=Texture'BloodSplat2P' splats(2)=Texture'BloodSplat3P' BloodDecalClass=class'BloodSplatterPurple' Style=STY_Alpha mSizeRange(0)=10.00000 mSizeRange(1)=15.00000 mDirDev=(X=0.7,Y=0.7,Z=0.7) mPosDev=(X=5.00000,Y=5.00000,Z=5.00000) mLifeRange(0)=0.50000 mLifeRange(1)=0.900000 mSpeedRange(0)=20.000000 mSpeedRange(1)=70.000000 mMassRange(0)=0.100000 mMassRange(1)=0.200000 mDelayRange(0)=0.0 mDelayRange(1)=0.1 mNumTileColumns=1 mNumTileRows=1 Skins(0)=XGameShadersB.Blood.BloodPuffOil } |
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