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class ComboActivation extends xEmitter; #exec TEXTURE IMPORT NAME=pcl_ball FILE=..\xEffects\TEXTURES\pcl_ball.tga GROUP=Skins ALPHA=1 DXT=5 #exec TEXTURE IMPORT NAME=RedMarker_t FILE=Textures\RedMarker.TGA LODSET=3 DXT=1 #exec TEXTURE IMPORT NAME=BlueMarker_t FILE=Textures\BlueMarker.TGA LODSET=3 DXT=1 defaultproperties { RemoteRole=ROLE_SimulatedProxy bNetTemporary=true LifeSpan=2.0 Physics=PHYS_Trailer Skins=(Texture'XEffects.Skins.pcl_ball') Style=STY_Additive mSpawningType=ST_Explode mParticleType=PT_Sprite mStartParticles=0 mLifeRange(0)=0.75 mLifeRange(1)=0.75 mRegen=true mRegenPause=true mRegenRange(0)=80.0 mRegenRange(1)=80.0 mRegenOnTime(0)=0.25 mRegenOnTime(1)=0.25 mRegenOffTime(0)=10.0 mRegenOffTime(1)=10.0 mSpeedRange(0)=75.0 mSpeedRange(1)=75.0 mAirResistance=-4.0 mSpinRange(0)=300.0 mSpinRange(1)=300.0 mSizeRange(0)=3.0 mSizeRange(1)=3.0 mGrowthRate=0.0 mAttenKa=0.0 mPosDev=(X=10.0,Y=10.0,Z=10.0) mColorRange(0)=(R=255,G=0,B=0) mColorRange(1)=(R=255,G=255,B=255) mPosRelative=true } |
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