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//============================================================================= // DirtImpact. //============================================================================= class DirtImpact extends BloodSpurt; #exec TEXTURE IMPORT NAME=pcl_Dirta FILE=TEXTURES\Dirta.tga GROUP=Skins Alpha=1 DXT=5 simulated function PostNetBeginPlay() { if ( Level.NetMode == NM_DedicatedServer ) LifeSpan = 0.2; } defaultproperties { BloodDecalClass=None mLifeRange(0)=0.90000 mLifeRange(1)=1.700000 mSpeedRange(0)=35.000000 mSpeedRange(1)=150.000000 mSizeRange(0)=5.500000 mSizeRange(1)=13.500000 mMassRange(0)=0.400000 mMassRange(1)=0.700000 mMaxParticles=30 mStartParticles=30 Texture=Texture'pcl_Dirta' Skins(0)=Texture'pcl_Dirta' CullDistance=+7000.0 } |
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