Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
class ExploWallHit extends xHeavyWallHitEffect; simulated function SpawnEffects() { PlaySound(ImpactSounds[Rand(10)]); if ( PhysicsVolume.bWaterVolume ) { Spawn(class'pclImpactSmoke'); return; } if ( (Level.DetailMode == DM_Low) || Level.bDropDetail ) { Spawn(class'XEffects.SmallExplosion'); return; } Spawn(class'pclImpactSmoke'); Spawn(class'XEffects.SmallExplosion'); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |