Engine.PhysicsVolume
- Extends
- Volume
- Modifiers
- native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.PhysicsVolume
Direct Known Subclasses:
ConvoyPhysicsVolume, DefaultPhysicsVolume, ForcedDirVolume, IonCannonKillVolume, JBCountingPhysicsVolume, JBMoveablePhysicsVolume, KarmaBoostVolume, LadderVolume, LavaVolume, PressureVolume, WaterVolume, xFallingVolume
var bool BACKUP_bPainCausing;
Karma
var(Karma) float KBuoyancy;
var(Karma) float KExtraAngularDamping;
var(Karma) float KExtraLinearDamping;
PhysicsVolume
VolumeFog
var(VolumeFog) bool bDistanceFog;
var(VolumeFog)
color DistanceFogColor;
var(VolumeFog) float DistanceFogEnd;
var(VolumeFog) float DistanceFogStart;
event ActorEnteredVolume (
Actor Other )
event ActorLeavingVolume (
Actor Other )
singular event BaseChange ( ) )
function CausePainTo (
Actor Other) )
simulated event PawnEnteredVolume (
Pawn Other) )
event PawnLeavingVolume (
Pawn Other) )
event PhysicsChangedFor (
Actor Other )
simulated function PlayEntrySplash (
Actor Other) )
PlayerPawnDiedInVolume Source code
function PlayerPawnDiedInVolume (
Pawn Other) )
simulated function PlayExitSplash (
Actor Other) )
simulated function PostBeginPlay ( ) )
simulated function PreBeginPlay ( ) )
function Reset ( ) )
simulated event touch (
Actor Other) )
simulated event untouch (
Actor Other) )
defaultproperties
{
Gravity=(X=0.000000,Y=0.000000,Z=-950.000000)
FluidFriction=+0.3
TerminalVelocity=+02500.000000
bAlwaysRelevant=true
bOnlyDirtyReplication=true
GroundFriction=+00008.000000
KBuoyancy=1.0
NetUpdateFrequency=0.1
bSkipActorPropertyReplication=true
bDamagesVehicles=true
}
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Creation time: Do 14.8.2014 09:58:19.863 - Created with
UnCodeX