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XEffects.FlakMuzFlash1st


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class FlakMuzFlash1st extends MinigunMuzFlash1st;
 
#exec OBJ LOAD FILE=xGameShaders.utx
#exec STATICMESH IMPORT NAME=FlakMuzFlashMesh FILE=Models\FlakMuzFlash.lwo COLLISION=0

defaultproperties
{
    mTileAnimation=false
    mNumTileRows=1
    mNumTileColumns=1
	Skins(0)=FinalBlend'XGameShaders.WeaponShaders.FlakFlashFinal'
	mMeshNodes(0)=StaticMesh'FlakMuzFlashMesh'
    mGrowthRate=7.0
    DrawScale=2.2
}


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Class file time: Di 5.9.2006 22:36:22.000 - Creation time: Do 14.8.2014 09:58:38.843 - Created with UnCodeX