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class FlakMuzFlash1st extends MinigunMuzFlash1st; #exec OBJ LOAD FILE=xGameShaders.utx #exec STATICMESH IMPORT NAME=FlakMuzFlashMesh FILE=Models\FlakMuzFlash.lwo COLLISION=0 defaultproperties { mTileAnimation=false mNumTileRows=1 mNumTileColumns=1 Skins(0)=FinalBlend'XGameShaders.WeaponShaders.FlakFlashFinal' mMeshNodes(0)=StaticMesh'FlakMuzFlashMesh' mGrowthRate=7.0 DrawScale=2.2 } |
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