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class FlakGlow extends ScaledSprite; #exec TEXTURE IMPORT NAME=GoldGlow FILE=Textures\GoldMarker.TGA LODSET=3 DXT=5 function PostBeginPlay() { if ( Owner != None ) SetBase(Owner); } singular function BaseChange(); defaultproperties { texture=texture'GoldGlow' bHardAttach=true bHidden=false DrawType=DT_Sprite Style=STY_Translucent bStatic=false DrawScale=0.25 RemoteRole=ROLE_None bUnlit=true bStasis=false bShouldBaseAtStartup=false Mass=0.0 bCollideActors=false } |
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