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class GibBotCalf extends Gib; defaultproperties { GibGroupClass=class'xBotGibGroup' DrawType=DT_StaticMesh DrawScale=0.4 StaticMesh=StaticMesh'GibBotCalf' Skins=(Texture'GibBot') TrailClass=class'BotSparks' CollisionHeight=3.0 CollisionRadius=6.0 HitSounds(0)=Sound'WeaponSounds.P1GrenFloor1' HitSounds(1)=Sound'WeaponSounds.P1GrenFloor1' } |
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