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class GibOrganicRedHand extends Gib; defaultproperties { DrawType=DT_StaticMesh DrawScale=1.3 StaticMesh=StaticMesh'GibOrganicHand' Skins=(Texture'GibOrganicRed') TrailClass=class'BloodJet' CollisionHeight=4.0 CollisionRadius=4.0 } |
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