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class LightningCharge extends xEmitter; #exec TEXTURE IMPORT NAME=LightningChargeT FILE=textures\LightningCharge.tga DXT=1 defaultproperties { mNumTileColumns=2 mNumTileRows=2 mSizeRange(0)=5.000000 mSizeRange(1)=5.000000 mAttenKa=0.000000 mRandOrient=True bDynamicLight=false Skins(0)=Material'LightningChargeT' Style=STY_Additive mStartParticles=0 mMaxParticles=10 mRegen=true mRegenRange(0)=10.0 mRegenRange(1)=10.0 mLifeRange(0)=0.2 mLifeRange(1)=0.2 mRegenDist=0.0 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mSpinRange(0)=0.0 mSpinRange(1)=0.0 mParticleType=PT_Sprite mSpawningType=ST_Sphere mPosDev=(X=10.0) mPosRelative=true RemoteRole=ROLE_None bNetTemporary=false RelativeLocation=(X=-30) } |
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