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//============================================================================= // LightningBolt. //============================================================================= class LightningBolt extends xEmitter; #exec TEXTURE IMPORT NAME=LightningBoltT FILE=textures\LightningBolt.tga GROUP="Skins" DXT=5 #exec OBJ LOAD FILE=..\Sounds\WeaponSounds.uax simulated function PostBeginPlay() { Super.PostBeginPlay(); MakeNoise(0.5); PlaySound(Sound'WeaponSounds.LightningGun.LightningGunImpact', SLOT_Misc,,,,,false); if( Level.NetMode != NM_DedicatedServer ) Spawn(class'BlueSparks',,,Location,Rotation); } defaultproperties { mStartParticles=30 mMaxParticles=30 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mSizeRange(0)=30.000000 mSizeRange(1)=30.000000 mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mParticleType=PT_Branch mRegen=false Skins(0)=Texture'LightningBoltT' Style=STY_Additive mAtLeastOneFrame=true Physics=PHYS_None bUnlit=True bGameRelevant=true CollisionRadius=+0.00000 CollisionHeight=+0.00000 mSpawnVecB=(X=40.0,Y=40.0,Z=10.0) RemoteRole=ROLE_DumbProxy bNetTemporary=true blockOnNet=true bReplicateMovement=false bSkipActorPropertyReplication=true bReplicateInstigator=true NetPriority=3 } |
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