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class PainterBeamSpot extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { Skins=(Texture'XEffectMat.Shock.shock_mark_heat') Style=STY_Additive mParticleType=PT_Disc mStartParticles=0 mMaxParticles=1 mLifeRange(0)=5.0 mLifeRange(1)=5.0 mRegenRange(0)=0.0 mRegenRange(1)=0.0 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mSpinRange(0)=0.0 mSpinRange(1)=0.0 mSizeRange(0)=30.0 mSizeRange(1)=30.0 mGrowthRate=0.0 mAttenKa=0.0 mRandOrient=true mRegen=true mPosRelative=true bDynamicLight=true LightType=LT_Steady LightEffect=LE_QuadraticNonIncidence LightBrightness=220 LightHue=0 LightSaturation=20 LightRadius=1 } |
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