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class Shark extends Decoration; #exec TEXTURE IMPORT NAME=SharkTex FILE=textures\shark.tga LODSET=3 DXT=3 MIPS=1 ALPHA=1 #exec DECAANIM IMPORT ANIM=SharkAnims ANIMFILE=models\shark.PSA COMPRESS=1 #exec DECAANIM DIGEST ANIM=SharkAnims VERBOSE USERAWINFO #exec DECAMESH MODELIMPORT MESH=SharkMesh MODELFILE=models\shark.PSK #exec DECAMESH ORIGIN MESH=SharkMesh X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0 #exec DECAMESH SCALE MESH=SharkMesh X=1.0 Y=1.0 Z=1.0 #exec DECAMESH DEFAULTANIM MESH=SharkMesh ANIM=SharkAnims #exec DECAMESH SETTEXTURE MESH=SharkMesh NUM=0 TEXTURE=SharkTex simulated function PostBeginPlay() { LoopAnim('path'); Super.PostBeginPlay(); } defaultproperties { DrawType=DT_Mesh Mesh=Mesh'SharkMesh' CollisionRadius=0.0 CollisionHeight=0.0 bStatic=false bNoDelete=true bShouldBaseAtStartup=false Begin Object Class=FinalBlend Name=SharkFB FrameBufferBlending=FB_AlphaBlend AlphaRef=80 End Object Skins(0)=FinalBlend'SharkFB' } |
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