Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 |
class ShieldCharge extends xEmitter; defaultproperties { mLifeRange(0)=0.10000 mLifeRange(1)=0.10000 mSpeedRange(0)=-50.000000 mSpeedRange(1)=-50.000000 mSizeRange(0)=0.200000 mSizeRange(1)=0.400000 mGrowthRate=0.000000 mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mSpawnVecB=(X=5.000000,Z=0.080000) mParticleType=PT_Line mSpawningType=ST_Explode mStartParticles=0 mMaxParticles=100 mRegenRange(0)=50.000000 mRegenRange(1)=50.000000 mMassRange(0)=0.000000 mMassRange(1)=0.000000 mAirResistance=0.000000 mColorRange(0)=(B=45,G=220,R=45,A=25) mColorRange(1)=(B=65,G=250,R=65,A=200) mAttenKa=0.200000 bForceAffected=False Physics=PHYS_Rotating Style=STY_Additive Skins(0)=Texture'FlakTrailTex' bFixedRotationDir=True RotationRate=(Yaw=16000) mPosRelative=true bOnlyOwnerSee=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |