Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 |
class ShockComboWiggles extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { Skins(0)=Texture'XEffectMat.shock_sparkle' Style=STY_Translucent LifeSpan=2.0 mSpawningType=ST_Explode mParticleType=PT_Disc mStartParticles=25 mMaxParticles=25 mLifeRange(0)=0.75 mLifeRange(1)=0.75 mRegenPause=true mRegenRange(0)=25.0 mRegenRange(1)=25.0 mSpeedRange(0)=300.0 mSpeedRange(1)=300.0 mSizeRange(0)=120.0 mSizeRange(1)=120.0 mGrowthRate=0.0 mPosDev=(X=20.0,Y=20.0,Z=20.0) mAttenuate=true mAttenKa=0.2 mColorRange(0)=(B=80,G=100,R=80) mColorRange(1)=(B=120,G=100,R=120) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |