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class ShockExplosionCore extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { bHighDetail=True Skins(0)=Texture'XEffectMat.shock_core' Style=STY_Additive mStartParticles=1 mMaxParticles=1 mLifeRange(0)=1.0 mLifeRange(1)=1.0 mRegenRange(0)=0.0 mRegenRange(1)=0.0 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mSpinRange(0)=0.0 mSpinRange(1)=0.0 mSizeRange(0)=40.0 mSizeRange(1)=40.0 mGrowthRate=100.0 //mColorRange(0)=(B=240,G=120,R=240) //mColorRange(1)=(B=240,G=120,R=240) mAttenuate=true mAttenKa=0.0 mRegen=false } |
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