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class ShockImpactFlare extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { Skins=(Texture'XEffectMat.Shock.shock_flare_a') Style=STY_Additive mParticleType=PT_Disc mStartParticles=3 mMaxParticles=3 mLifeRange(0)=0.5 mLifeRange(1)=0.5 mRegenRange(0)=0.0 mRegenRange(1)=0.0 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mSpinRange(0)=-100.0 mSpinRange(1)=100.0 mSizeRange(0)=50.0 mSizeRange(1)=60.0 mGrowthRate=100.0 mAttenKa=0.0 mRandOrient=True mRegen=false } |
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