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class ShockMuzFlash3rd extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mParticleType=PT_Sprite Style=STY_Additive Skins(0)=Texture'XEffectMat.shock_sparkle' mRandOrient=false mSizeRange(0)=65.0 mSizeRange(1)=65.0 mGrowthRate=80 mLifeRange(0)=0.5 mLifeRange(1)=0.5 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mSpinRange(0)=0 mSpinRange(1)=0 mRegen=false mRegenRange(0)=0.0 mRegenRange(1)=0.0 mStartParticles=1 mMaxParticles=1 mColorRange(0)=(R=255,G=255,B=255,A=255) mColorRange(1)=(R=255,G=255,B=255,A=255) mAttenuate=true mAttenKa=0.0 } |
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