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class xAlienGibGroup extends xPawnGibGroup; defaultproperties { BloodEmitClass=class'AlienBloodJet' Gibs(0)=class'XEffects.GibOrganicGreenCalf' Gibs(1)=class'XEffects.GibOrganicGreenForearm' Gibs(2)=class'XEffects.GibOrganicGreenForearm' Gibs(3)=class'XEffects.GibOrganicGreenHead' Gibs(4)=class'XEffects.GibOrganicGreenTorso' Gibs(5)=class'XEffects.GibOrganicGreenUpperArm' BloodHitClass=class'XEffects.AlienSmallHit' BloodGibClass=class'XEffects.AlienBloodExplosion' } |
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