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class xBotGibGroup extends xPawnGibGroup; defaultproperties { LowGoreBloodEmitClass=class'BotSparks' BloodEmitClass=class'BotSparks' GibSounds(0)=sound'PlayerSounds.RobotCrunch3' GibSounds(1)=sound'PlayerSounds.RobotCrunch4' GibSounds(2)=sound'PlayerSounds.RobotCrunch3' Gibs(0)=class'XEffects.GibBotCalf' Gibs(1)=class'XEffects.GibBotForearm' Gibs(2)=class'XEffects.GibBotForearm' Gibs(3)=class'XEffects.GibBotHead' Gibs(4)=class'XEffects.GibBotTorso' Gibs(5)=class'XEffects.GibBotUpperArm' BloodHitClass=class'XEffects.BotSmallHit' LowGoreBloodHitClass=class'XEffects.BotSmallHit' BloodGibClass=class'XEffects.BotBloodExplosion' LowGoreBloodGibClass=class'XEffects.BotBloodExplosion' } |
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