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//============================================================================= // HealthCharger. //============================================================================= class HealthCharger extends xPickupBase; #exec OBJ LOAD FILE=2k4ChargerMeshes.usx function PostBeginPlay() { Super.PostBeginPlay(); SetLocation(Location + vect(0,0,-4)); // adjust because reduced drawscale } defaultproperties { DrawScale=0.5 DrawType=DT_StaticMesh StaticMesh=XGame_rc.HealthChargerMesh Texture=None PowerUp=HealthPack SpawnHeight=+45.0000 NewStaticMesh=2k4chargerMESHES.HealthChargerMESH-DS NewPrePivot=(Z=2.5) NewDrawScale=0.45 } |
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