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XGame.NewWeaponBase


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//UT2004 weapon base with new staticmesh
//to automatically convert all xWeaponBases in a level to have this mesh, use the editor console command "NewPickupBases"
class NewWeaponBase extends xWeaponBase;

defaultproperties
{
	StaticMesh=2k4chargerMESHES.WeaponChargerMESH-DS
	PrePivot=(Z=3.7)
	DrawScale=0.5
}

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Class file time: Di 5.9.2006 22:36:26.000 - Creation time: Do 14.8.2014 09:58:45.635 - Created with UnCodeX