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//============================================================================= // Nightmare Male Voice. //============================================================================= class NightMaleVoice extends xVoicePack; #exec OBJ LOAD FILE=TauntPack.uax defaultproperties { NameSound(0)=TauntPack.mn_redleader NameSound(1)=TauntPack.mn_blueleader ////////////////// ACKNOWELDGEMENTS AckSound(0)=TauntPack.mn_affirmative AckSound(1)=TauntPack.mn_got_it AckSound(2)=TauntPack.mn_im_on_it AckSound(3)=TauntPack.mn_roger ////////////////// FRIENDLY FIRE FFireSound(0)=TauntPack.mn_im_on_your_team FFireSound(1)=TauntPack.mn_im_on_your_team_idiot FFireSound(2)=TauntPack.mn_same_team ////////////////// TAUNTS numTaunts=29 // GENERIC TauntSound(0)=TauntPack.mm_and_stay_down TauntSound(1)=TauntPack.mm_anyoneelsewantsome TauntSound(2)=TauntPack.mm_boom TauntSound(3)=TauntPack.mm_burnbaby TauntSound(4)=TauntPack.mm_diebitch TauntSound(5)=TauntPack.mm_eatthat TauntSound(6)=TauntPack.mm_fightlikenali TauntSound(7)=TauntPack.mm_isthatyourbest TauntSound(8)=TauntPack.mm_kissmyass TauntSound(9)=TauntPack.mm_loser TauntSound(10)=TauntPack.mm_myhouse TauntSound(11)=TauntPack.mm_next TauntSound(12)=TauntPack.mm_ohyeah TauntSound(13)=TauntPack.mm_ownage TauntSound(14)=TauntPack.mm_seeya TauntSound(15)=TauntPack.mm_that_had_to_hurt TauntSound(16)=TauntPack.mm_useless TauntSound(17)=TauntPack.mm_you_play_like_a_girl TauntSound(18)=TauntPack.mm_youbedead TauntSound(19)=TauntPack.mm_youlikethat TauntSound(20)=TauntPack.mm_youwhore // CUSTOM TauntSound(21)=TauntPack.mn_fresh_meat TauntString(21)="Fresh Meat" TauntSound(22)=TauntPack.mn_i_must_break_you TauntString(22)="I Must Break You" TauntSound(23)=TauntPack.mn_ill_swallow_your_soul TauntString(23)="I'll Swallow Your Soul" TauntSound(24)=TauntPack.mn_lost_is_your_soul TauntString(24)="Lost Is Your Soul" TauntSound(25)=TauntPack.mn_meet_your_executioner TauntString(25)="Meet Your Executioner" TauntSound(26)=TauntPack.mn_my_name_is_death TauntString(26)="My Name Is Death" TauntSound(27)=TauntPack.mn_no_tears_please_its_a_waste_of_good_suffering TauntString(27)="No Tears Please.." TauntSound(28)=TauntPack.mn_pain_will_purify_you TauntString(28)="Pain Will Purify You" ////////////////// DEATH NumDeathPhrases=2 // GENERIC DeathPhrases(0)=TauntPack.mn_medic DeathPhrases(1)=TauntPack.mn_nice // CUSTOM ////////////////// ORDERS OrderSound(0)=TauntPack.mn_defend_the_base OrderSound(1)=TauntPack.mn_HoldThisPosition OrderSound(2)=TauntPack.mn_attack_their_base OrderSound(3)=TauntPack.mn_cover_me OrderSound(4)=TauntPack.mn_SearchAndDestroy OrderSound(10)=TauntPack.mn_Take_Their_Flag OrderSound(11)=TauntPack.mn_Defend_The_Flag OrderSound(12)=TauntPack.mn_AttackAlpha OrderSound(13)=TauntPack.mn_AttackBravo OrderSound(14)=TauntPack.mn_GetTheBall ////////////////// OTHERS OtherSound(0)=TauntPack.mn_base_is_undefended OtherSound(1)=TauntPack.mn_get_our_flag_back OtherSound(2)=TauntPack.mn_igottheflag OtherSound(3)=TauntPack.mn_ive_got_your_back OtherSound(4)=TauntPack.mn_im_hit OtherSound(5)=TauntPack.mn_man_down OtherSound(6)=TauntPack.mn_im_all_alone_here OtherSound(7)=TauntPack.mn_Negative OtherSound(8)=TauntPack.mn_got_it OtherSound(9)=TauntPack.mn_in_position OtherSound(10)=TauntPack.mn_im_going_in OtherSound(11)=TauntPack.mn_area_secure OtherSound(12)=TauntPack.mn_enemy_flag_carrier_is_here OtherSound(13)=TauntPack.mn_i_need_backup OtherSound(14)=TauntPack.mn_incoming OtherSound(15)=TauntPack.mn_ball_carrier_is_here OtherSound(16)=TauntPack.mn_point_alpha_secure OtherSound(17)=TauntPack.mn_point_bravo_secure OtherSound(18)=TauntPack.mn_attackalpha OtherSound(19)=TauntPack.mn_attackbravo OtherSound(20)=TauntPack.mn_the_base_is_under_attack OtherSound(21)=TauntPack.mn_were_being_overrun OtherSound(22)=TauntPack.mn_under_heavy_attack OtherSound(23)=TauntPack.mn_defend_point_alpha OtherSound(24)=TauntPack.mn_defend_point_bravo OtherSound(25)=TauntPack.mn_gettheball OtherSound(26)=TauntPack.mn_im_on_defense OtherSound(27)=TauntPack.mn_im_on_offense OtherSound(28)=TauntPack.mn_take_point_alpha OtherSound(29)=TauntPack.mn_take_point_bravo OtherSound(30)=TauntPack.mn_medic OtherSound(31)=TauntPack.mn_nice VoicePackName="Male Night" VoiceGender=VG_Male } |
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