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XGame.NightMaleVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.NightMaleVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
	NameSound(0)=TauntPack.mn_redleader
	NameSound(1)=TauntPack.mn_blueleader


	
	AckSound(0)=TauntPack.mn_affirmative
	AckSound(1)=TauntPack.mn_got_it
	AckSound(2)=TauntPack.mn_im_on_it
	AckSound(3)=TauntPack.mn_roger


	
	FFireSound(0)=TauntPack.mn_im_on_your_team
	FFireSound(1)=TauntPack.mn_im_on_your_team_idiot
	FFireSound(2)=TauntPack.mn_same_team


	
	numTaunts=29


	
	TauntSound(0)=TauntPack.mm_and_stay_down
	TauntSound(1)=TauntPack.mm_anyoneelsewantsome
	TauntSound(2)=TauntPack.mm_boom
	TauntSound(3)=TauntPack.mm_burnbaby
	TauntSound(4)=TauntPack.mm_diebitch
	TauntSound(5)=TauntPack.mm_eatthat
	TauntSound(6)=TauntPack.mm_fightlikenali
	TauntSound(7)=TauntPack.mm_isthatyourbest
	TauntSound(8)=TauntPack.mm_kissmyass
	TauntSound(9)=TauntPack.mm_loser
	TauntSound(10)=TauntPack.mm_myhouse
	TauntSound(11)=TauntPack.mm_next
	TauntSound(12)=TauntPack.mm_ohyeah
	TauntSound(13)=TauntPack.mm_ownage
	TauntSound(14)=TauntPack.mm_seeya
	TauntSound(15)=TauntPack.mm_that_had_to_hurt
	TauntSound(16)=TauntPack.mm_useless
	TauntSound(17)=TauntPack.mm_you_play_like_a_girl
	TauntSound(18)=TauntPack.mm_youbedead
	TauntSound(19)=TauntPack.mm_youlikethat
	TauntSound(20)=TauntPack.mm_youwhore


	
	TauntSound(21)=TauntPack.mn_fresh_meat
	TauntString(21)="Fresh Meat"


	TauntSound(22)=TauntPack.mn_i_must_break_you
	TauntString(22)="I Must Break You"


	TauntSound(23)=TauntPack.mn_ill_swallow_your_soul
	TauntString(23)="I'll Swallow Your Soul"


	TauntSound(24)=TauntPack.mn_lost_is_your_soul
	TauntString(24)="Lost Is Your Soul"


	TauntSound(25)=TauntPack.mn_meet_your_executioner
	TauntString(25)="Meet Your Executioner"


	TauntSound(26)=TauntPack.mn_my_name_is_death
	TauntString(26)="My Name Is Death"


	TauntSound(27)=TauntPack.mn_no_tears_please_its_a_waste_of_good_suffering
	TauntString(27)="No Tears Please.."


	TauntSound(28)=TauntPack.mn_pain_will_purify_you
	TauntString(28)="Pain Will Purify You"


	
	NumDeathPhrases=2


	
	DeathPhrases(0)=TauntPack.mn_medic
	DeathPhrases(1)=TauntPack.mn_nice


	

	

	OrderSound(0)=TauntPack.mn_defend_the_base
	OrderSound(1)=TauntPack.mn_HoldThisPosition
	OrderSound(2)=TauntPack.mn_attack_their_base
	OrderSound(3)=TauntPack.mn_cover_me
	OrderSound(4)=TauntPack.mn_SearchAndDestroy
	OrderSound(10)=TauntPack.mn_Take_Their_Flag
	OrderSound(11)=TauntPack.mn_Defend_The_Flag
	OrderSound(12)=TauntPack.mn_AttackAlpha
	OrderSound(13)=TauntPack.mn_AttackBravo
	OrderSound(14)=TauntPack.mn_GetTheBall



	

	OtherSound(0)=TauntPack.mn_base_is_undefended
	OtherSound(1)=TauntPack.mn_get_our_flag_back
	OtherSound(2)=TauntPack.mn_igottheflag
	OtherSound(3)=TauntPack.mn_ive_got_your_back
	OtherSound(4)=TauntPack.mn_im_hit
	OtherSound(5)=TauntPack.mn_man_down
	OtherSound(6)=TauntPack.mn_im_all_alone_here
	OtherSound(7)=TauntPack.mn_Negative
	OtherSound(8)=TauntPack.mn_got_it
	OtherSound(9)=TauntPack.mn_in_position
	OtherSound(10)=TauntPack.mn_im_going_in
	OtherSound(11)=TauntPack.mn_area_secure
	OtherSound(12)=TauntPack.mn_enemy_flag_carrier_is_here
	OtherSound(13)=TauntPack.mn_i_need_backup
	OtherSound(14)=TauntPack.mn_incoming
	OtherSound(15)=TauntPack.mn_ball_carrier_is_here
	OtherSound(16)=TauntPack.mn_point_alpha_secure
	OtherSound(17)=TauntPack.mn_point_bravo_secure
	OtherSound(18)=TauntPack.mn_attackalpha
	OtherSound(19)=TauntPack.mn_attackbravo
	OtherSound(20)=TauntPack.mn_the_base_is_under_attack
	OtherSound(21)=TauntPack.mn_were_being_overrun
	OtherSound(22)=TauntPack.mn_under_heavy_attack
	OtherSound(23)=TauntPack.mn_defend_point_alpha
	OtherSound(24)=TauntPack.mn_defend_point_bravo
	OtherSound(25)=TauntPack.mn_gettheball
	OtherSound(26)=TauntPack.mn_im_on_defense
	OtherSound(27)=TauntPack.mn_im_on_offense
	OtherSound(28)=TauntPack.mn_take_point_alpha
	OtherSound(29)=TauntPack.mn_take_point_bravo
	OtherSound(30)=TauntPack.mn_medic
	OtherSound(31)=TauntPack.mn_nice


	VoicePackName="Male Night"
	VoiceGender=VG_Male
}

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Creation time: Do 14.8.2014 09:58:15.887 - Created with UnCodeX