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//============================================================================= // Robot Voice. //============================================================================= class RobotVoice extends xVoicePack; #exec OBJ LOAD FILE=TauntPack.uax defaultproperties { NameSound(0)=TauntPack.r_redleader NameSound(1)=TauntPack.r_blueleader ////////////////// ACKNOWELDGEMENTS AckSound(0)=TauntPack.r_affirmative AckSound(1)=TauntPack.r_got_it AckSound(2)=TauntPack.r_im_on_it AckSound(3)=TauntPack.r_roger ////////////////// FRIENDLY FIRE FFireSound(0)=TauntPack.r_im_on_your_team FFireSound(1)=TauntPack.r_im_on_your_team_idiot FFireSound(2)=TauntPack.r_same_team ////////////////// TAUNTS numTaunts=32 // GENERIC TauntSound(0)=TauntPack.r_and_stay_down TauntSound(1)=TauntPack.r_anyoneelsewantsome TauntSound(2)=TauntPack.r_boom TauntSound(3)=TauntPack.r_burnbaby TauntSound(4)=TauntPack.r_diebitch TauntSound(5)=TauntPack.r_eatthat TauntSound(6)=TauntPack.r_fightlikenali TauntSound(7)=TauntPack.r_isthatyourbest TauntSound(8)=TauntPack.r_kissmyass TauntSound(9)=TauntPack.r_loser TauntSound(10)=TauntPack.r_myhouse TauntSound(11)=TauntPack.r_next TauntSound(12)=TauntPack.r_ohyeah TauntSound(13)=TauntPack.r_ownage TauntSound(14)=TauntPack.r_seeya TauntSound(15)=TauntPack.r_that_had_to_hurt TauntSound(16)=TauntPack.r_useless TauntSound(17)=TauntPack.r_you_play_like_a_girl TauntSound(18)=TauntPack.r_youbedead TauntSound(19)=TauntPack.r_youlikethat TauntSound(20)=TauntPack.r_youwhore // CUSTOM TauntSound(21)=TauntPack.r_die_human TauntString(21)="Die Human" TauntSound(22)=TauntPack.r_faster_stronger_better TauntString(22)="Faster Stronger Better" TauntSound(23)=TauntPack.r_fear_me TauntString(23)="Fear Me" TauntSound(24)=TauntPack.r_flesh_is_a_design_flaw TauntString(24)="Flesh Is A Design Flaw" TauntSound(25)=TauntPack.r_my_victory_your_death TauntString(25)="My Victory Your Death" TauntSound(26)=TauntPack.r_not_unacceptable TauntString(26)="Not Unacceptable" TauntSound(27)=TauntPack.r_rogue_process_terminated TauntString(27)="Rogue Process Terminated" TauntSound(28)=TauntPack.r_witness_my_perfection TauntString(28)="Witness My Perfection" TauntSound(29)=TauntPack.r_you_die_too_easily TauntString(29)="You Die Too Easily" TauntSound(30)=TauntPack.r_you_make_easy_prey TauntString(30)="You Make Easy Prey" TauntSound(31)=TauntPack.r_your_programming_is_inferior TauntString(31)="Your Programming Is Inferior" ////////////////// DEATH NumDeathPhrases=4 // GENERIC DeathPhrases(0)=TauntPack.r_medic DeathPhrases(1)=TauntPack.r_nice // CUSTOM DeathPhrases(2)=TauntPack.r_rerouting_critical_systems DeathPhrases(3)=TauntPack.r_you_adapt_well ////////////////// ORDERS OrderSound(0)=TauntPack.r_defend_the_base OrderSound(1)=TauntPack.r_HoldThisPosition OrderSound(2)=TauntPack.r_attack_their_base OrderSound(3)=TauntPack.r_cover_me OrderSound(4)=TauntPack.r_SearchAndDestroy OrderSound(10)=TauntPack.r_Take_Their_Flag OrderSound(11)=TauntPack.r_Defend_The_Flag OrderSound(12)=TauntPack.r_AttackAlpha OrderSound(13)=TauntPack.r_AttackBravo OrderSound(14)=TauntPack.r_GetTheBall ////////////////// OTHERS OtherSound(0)=TauntPack.r_base_is_undefended OtherSound(1)=TauntPack.r_get_our_flag_back OtherSound(2)=TauntPack.r_igottheflag OtherSound(3)=TauntPack.r_ive_got_your_back OtherSound(4)=TauntPack.r_im_hit OtherSound(5)=TauntPack.r_man_down OtherSound(6)=TauntPack.r_im_all_alone_here OtherSound(7)=TauntPack.r_Negative OtherSound(8)=TauntPack.r_got_it OtherSound(9)=TauntPack.r_in_position OtherSound(10)=TauntPack.r_im_going_in OtherSound(11)=TauntPack.r_area_secure OtherSound(12)=TauntPack.r_enemy_flag_carrier_is_here OtherSound(13)=TauntPack.r_i_need_backup OtherSound(14)=TauntPack.r_incoming OtherSound(15)=TauntPack.r_ball_carrier_is_here OtherSound(16)=TauntPack.r_point_alpha_secure OtherSound(17)=TauntPack.r_point_bravo_secure OtherSound(18)=TauntPack.r_attackalpha OtherSound(19)=TauntPack.r_attackbravo OtherSound(20)=TauntPack.r_the_base_is_under_attack OtherSound(21)=TauntPack.r_were_being_overrun OtherSound(22)=TauntPack.r_under_heavy_attack OtherSound(23)=TauntPack.r_defend_point_alpha OtherSound(24)=TauntPack.r_defend_point_bravo OtherSound(25)=TauntPack.r_gettheball OtherSound(26)=TauntPack.r_im_on_defense OtherSound(27)=TauntPack.r_im_on_offense OtherSound(28)=TauntPack.r_take_point_alpha OtherSound(29)=TauntPack.r_take_point_bravo OtherSound(30)=TauntPack.r_medic OtherSound(31)=TauntPack.r_nice OtherSound(32)=TauntPack.r_rerouting_critical_systems OtherString(32)="Rerouting Critical Systems" OtherSound(33)=TauntPack.r_you_adapt_well OtherString(33)="You Adapt Well" VoicePackName="Robot" } |
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