defaultproperties
{
NameSound(0)=TauntPack.r_redleader
NameSound(1)=TauntPack.r_blueleader
AckSound(0)=TauntPack.r_affirmative
AckSound(1)=TauntPack.r_got_it
AckSound(2)=TauntPack.r_im_on_it
AckSound(3)=TauntPack.r_roger
FFireSound(0)=TauntPack.r_im_on_your_team
FFireSound(1)=TauntPack.r_im_on_your_team_idiot
FFireSound(2)=TauntPack.r_same_team
numTaunts=32
TauntSound(0)=TauntPack.r_and_stay_down
TauntSound(1)=TauntPack.r_anyoneelsewantsome
TauntSound(2)=TauntPack.r_boom
TauntSound(3)=TauntPack.r_burnbaby
TauntSound(4)=TauntPack.r_diebitch
TauntSound(5)=TauntPack.r_eatthat
TauntSound(6)=TauntPack.r_fightlikenali
TauntSound(7)=TauntPack.r_isthatyourbest
TauntSound(8)=TauntPack.r_kissmyass
TauntSound(9)=TauntPack.r_loser
TauntSound(10)=TauntPack.r_myhouse
TauntSound(11)=TauntPack.r_next
TauntSound(12)=TauntPack.r_ohyeah
TauntSound(13)=TauntPack.r_ownage
TauntSound(14)=TauntPack.r_seeya
TauntSound(15)=TauntPack.r_that_had_to_hurt
TauntSound(16)=TauntPack.r_useless
TauntSound(17)=TauntPack.r_you_play_like_a_girl
TauntSound(18)=TauntPack.r_youbedead
TauntSound(19)=TauntPack.r_youlikethat
TauntSound(20)=TauntPack.r_youwhore
TauntSound(21)=TauntPack.r_die_human
TauntString(21)="Die Human"
TauntSound(22)=TauntPack.r_faster_stronger_better
TauntString(22)="Faster Stronger Better"
TauntSound(23)=TauntPack.r_fear_me
TauntString(23)="Fear Me"
TauntSound(24)=TauntPack.r_flesh_is_a_design_flaw
TauntString(24)="Flesh Is A Design Flaw"
TauntSound(25)=TauntPack.r_my_victory_your_death
TauntString(25)="My Victory Your Death"
TauntSound(26)=TauntPack.r_not_unacceptable
TauntString(26)="Not Unacceptable"
TauntSound(27)=TauntPack.r_rogue_process_terminated
TauntString(27)="Rogue Process Terminated"
TauntSound(28)=TauntPack.r_witness_my_perfection
TauntString(28)="Witness My Perfection"
TauntSound(29)=TauntPack.r_you_die_too_easily
TauntString(29)="You Die Too Easily"
TauntSound(30)=TauntPack.r_you_make_easy_prey
TauntString(30)="You Make Easy Prey"
TauntSound(31)=TauntPack.r_your_programming_is_inferior
TauntString(31)="Your Programming Is Inferior"
NumDeathPhrases=4
DeathPhrases(0)=TauntPack.r_medic
DeathPhrases(1)=TauntPack.r_nice
DeathPhrases(2)=TauntPack.r_rerouting_critical_systems
DeathPhrases(3)=TauntPack.r_you_adapt_well
OrderSound(0)=TauntPack.r_defend_the_base
OrderSound(1)=TauntPack.r_HoldThisPosition
OrderSound(2)=TauntPack.r_attack_their_base
OrderSound(3)=TauntPack.r_cover_me
OrderSound(4)=TauntPack.r_SearchAndDestroy
OrderSound(10)=TauntPack.r_Take_Their_Flag
OrderSound(11)=TauntPack.r_Defend_The_Flag
OrderSound(12)=TauntPack.r_AttackAlpha
OrderSound(13)=TauntPack.r_AttackBravo
OrderSound(14)=TauntPack.r_GetTheBall
OtherSound(0)=TauntPack.r_base_is_undefended
OtherSound(1)=TauntPack.r_get_our_flag_back
OtherSound(2)=TauntPack.r_igottheflag
OtherSound(3)=TauntPack.r_ive_got_your_back
OtherSound(4)=TauntPack.r_im_hit
OtherSound(5)=TauntPack.r_man_down
OtherSound(6)=TauntPack.r_im_all_alone_here
OtherSound(7)=TauntPack.r_Negative
OtherSound(8)=TauntPack.r_got_it
OtherSound(9)=TauntPack.r_in_position
OtherSound(10)=TauntPack.r_im_going_in
OtherSound(11)=TauntPack.r_area_secure
OtherSound(12)=TauntPack.r_enemy_flag_carrier_is_here
OtherSound(13)=TauntPack.r_i_need_backup
OtherSound(14)=TauntPack.r_incoming
OtherSound(15)=TauntPack.r_ball_carrier_is_here
OtherSound(16)=TauntPack.r_point_alpha_secure
OtherSound(17)=TauntPack.r_point_bravo_secure
OtherSound(18)=TauntPack.r_attackalpha
OtherSound(19)=TauntPack.r_attackbravo
OtherSound(20)=TauntPack.r_the_base_is_under_attack
OtherSound(21)=TauntPack.r_were_being_overrun
OtherSound(22)=TauntPack.r_under_heavy_attack
OtherSound(23)=TauntPack.r_defend_point_alpha
OtherSound(24)=TauntPack.r_defend_point_bravo
OtherSound(25)=TauntPack.r_gettheball
OtherSound(26)=TauntPack.r_im_on_defense
OtherSound(27)=TauntPack.r_im_on_offense
OtherSound(28)=TauntPack.r_take_point_alpha
OtherSound(29)=TauntPack.r_take_point_bravo
OtherSound(30)=TauntPack.r_medic
OtherSound(31)=TauntPack.r_nice
OtherSound(32)=TauntPack.r_rerouting_critical_systems
OtherString(32)="Rerouting Critical Systems"
OtherSound(33)=TauntPack.r_you_adapt_well
OtherString(33)="You Adapt Well"
VoicePackName="Robot"
}
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