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XGame.RobotVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.RobotVoice

Direct Known Subclasses:

FemRobotVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
	NameSound(0)=TauntPack.r_redleader
	NameSound(1)=TauntPack.r_blueleader


	
	AckSound(0)=TauntPack.r_affirmative
	AckSound(1)=TauntPack.r_got_it
	AckSound(2)=TauntPack.r_im_on_it
	AckSound(3)=TauntPack.r_roger


	
	FFireSound(0)=TauntPack.r_im_on_your_team
	FFireSound(1)=TauntPack.r_im_on_your_team_idiot
	FFireSound(2)=TauntPack.r_same_team


	
	numTaunts=32


	
	TauntSound(0)=TauntPack.r_and_stay_down
	TauntSound(1)=TauntPack.r_anyoneelsewantsome
	TauntSound(2)=TauntPack.r_boom
	TauntSound(3)=TauntPack.r_burnbaby
	TauntSound(4)=TauntPack.r_diebitch
	TauntSound(5)=TauntPack.r_eatthat
	TauntSound(6)=TauntPack.r_fightlikenali
	TauntSound(7)=TauntPack.r_isthatyourbest
	TauntSound(8)=TauntPack.r_kissmyass
	TauntSound(9)=TauntPack.r_loser
	TauntSound(10)=TauntPack.r_myhouse
	TauntSound(11)=TauntPack.r_next
	TauntSound(12)=TauntPack.r_ohyeah
	TauntSound(13)=TauntPack.r_ownage
	TauntSound(14)=TauntPack.r_seeya
	TauntSound(15)=TauntPack.r_that_had_to_hurt
	TauntSound(16)=TauntPack.r_useless
	TauntSound(17)=TauntPack.r_you_play_like_a_girl
	TauntSound(18)=TauntPack.r_youbedead
	TauntSound(19)=TauntPack.r_youlikethat
	TauntSound(20)=TauntPack.r_youwhore


	
	TauntSound(21)=TauntPack.r_die_human
	TauntString(21)="Die Human"


	TauntSound(22)=TauntPack.r_faster_stronger_better
	TauntString(22)="Faster Stronger Better"


	TauntSound(23)=TauntPack.r_fear_me
	TauntString(23)="Fear Me"


	TauntSound(24)=TauntPack.r_flesh_is_a_design_flaw
	TauntString(24)="Flesh Is A Design Flaw"


	TauntSound(25)=TauntPack.r_my_victory_your_death
	TauntString(25)="My Victory Your Death"


	TauntSound(26)=TauntPack.r_not_unacceptable
	TauntString(26)="Not Unacceptable"


	TauntSound(27)=TauntPack.r_rogue_process_terminated
	TauntString(27)="Rogue Process Terminated"


	TauntSound(28)=TauntPack.r_witness_my_perfection
	TauntString(28)="Witness My Perfection"


	TauntSound(29)=TauntPack.r_you_die_too_easily
	TauntString(29)="You Die Too Easily"


	TauntSound(30)=TauntPack.r_you_make_easy_prey
	TauntString(30)="You Make Easy Prey"


	TauntSound(31)=TauntPack.r_your_programming_is_inferior
	TauntString(31)="Your Programming Is Inferior"


	
	NumDeathPhrases=4


	
	DeathPhrases(0)=TauntPack.r_medic
	DeathPhrases(1)=TauntPack.r_nice


	
	DeathPhrases(2)=TauntPack.r_rerouting_critical_systems
	DeathPhrases(3)=TauntPack.r_you_adapt_well


	

	OrderSound(0)=TauntPack.r_defend_the_base
	OrderSound(1)=TauntPack.r_HoldThisPosition
	OrderSound(2)=TauntPack.r_attack_their_base
	OrderSound(3)=TauntPack.r_cover_me
	OrderSound(4)=TauntPack.r_SearchAndDestroy
	OrderSound(10)=TauntPack.r_Take_Their_Flag
	OrderSound(11)=TauntPack.r_Defend_The_Flag
	OrderSound(12)=TauntPack.r_AttackAlpha
	OrderSound(13)=TauntPack.r_AttackBravo
	OrderSound(14)=TauntPack.r_GetTheBall



	

	OtherSound(0)=TauntPack.r_base_is_undefended
	OtherSound(1)=TauntPack.r_get_our_flag_back
	OtherSound(2)=TauntPack.r_igottheflag
	OtherSound(3)=TauntPack.r_ive_got_your_back
	OtherSound(4)=TauntPack.r_im_hit
	OtherSound(5)=TauntPack.r_man_down
	OtherSound(6)=TauntPack.r_im_all_alone_here
	OtherSound(7)=TauntPack.r_Negative
	OtherSound(8)=TauntPack.r_got_it
	OtherSound(9)=TauntPack.r_in_position
	OtherSound(10)=TauntPack.r_im_going_in
	OtherSound(11)=TauntPack.r_area_secure
	OtherSound(12)=TauntPack.r_enemy_flag_carrier_is_here
	OtherSound(13)=TauntPack.r_i_need_backup
	OtherSound(14)=TauntPack.r_incoming
	OtherSound(15)=TauntPack.r_ball_carrier_is_here
	OtherSound(16)=TauntPack.r_point_alpha_secure
	OtherSound(17)=TauntPack.r_point_bravo_secure
	OtherSound(18)=TauntPack.r_attackalpha
	OtherSound(19)=TauntPack.r_attackbravo
	OtherSound(20)=TauntPack.r_the_base_is_under_attack
	OtherSound(21)=TauntPack.r_were_being_overrun
	OtherSound(22)=TauntPack.r_under_heavy_attack
	OtherSound(23)=TauntPack.r_defend_point_alpha
	OtherSound(24)=TauntPack.r_defend_point_bravo
	OtherSound(25)=TauntPack.r_gettheball
	OtherSound(26)=TauntPack.r_im_on_defense
	OtherSound(27)=TauntPack.r_im_on_offense
	OtherSound(28)=TauntPack.r_take_point_alpha
	OtherSound(29)=TauntPack.r_take_point_bravo
	OtherSound(30)=TauntPack.r_medic
	OtherSound(31)=TauntPack.r_nice


	OtherSound(32)=TauntPack.r_rerouting_critical_systems
	OtherString(32)="Rerouting Critical Systems"


	OtherSound(33)=TauntPack.r_you_adapt_well
	OtherString(33)="You Adapt Well"


	VoicePackName="Robot"
}

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Creation time: Do 14.8.2014 09:58:20.871 - Created with UnCodeX