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class SPECIESSkaarj extends SpeciesType abstract; static function string GetRagSkelName(String MeshName) { return "Skaarj"; } defaultproperties { SpeciesName="Skaarj" MaleVoice="XGame.AlienMaleVoice" FemaleVoice="XGame.AlienFemaleVoice" MaleSoundGroup="XGame.xAlienMaleSoundGroup" FemaleSoundGroup="XGame.xAlienFemaleSoundGroup" MaleSkeleton="SkaarjAnims.Skaarj_Skel" FemaleSkeleton="SkaarjAnims.Skaarj_Skel" GibGroup="xEffects.xAlienGibGroup" AirControl=+1.2 GroundSpeed=+1.0 WaterSpeed=+1.0 JumpZ=+1.5 ReceivedDamageScaling=+1.3 DamageScaling=+1.0 AccelRate=+1.0 WalkingPct=+1.0 CrouchedPct=+1.0 DodgeSpeedFactor=+1.0 DodgeSpeedZ=+1.0 DMTeam=1 TauntAnims(4)=Gesture_Taunt02 TauntAnimNames(4)="Hair flip" TauntAnims(5)=Gesture_Taunt03 TauntAnimNames(5)="Slash" TauntAnims(6)=Idle_Character03 TauntAnimNames(6)="Scan" TauntAnims(7)=Gesture_Taunt01 TauntAnimNames(7)="Finger" TauntAnims(8)=Idle_Character01 TauntAnimNames(8)="Idle" TauntAnims(9)= } |
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