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Core.Object | +-- XGame.SpeciesType
SPECIESSkaarj, SPECIES_Alien, SPECIES_Bot, SPECIES_Human, SPECIES_Jugg
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| float | AccelRate |
| float | AirControl |
| float | CrouchedPct |
| float | DamageScaling |
| int | DMTeam |
| float | DodgeSpeedFactor |
| float | DodgeSpeedZ |
| string | FemaleRagSkelName |
| string | FemaleSkeleton |
| string | FemaleSoundGroup |
| string | FemaleVoice |
| string | GibGroup |
| float | GroundSpeed |
| float | JumpZ |
| string | MaleRagSkelName |
| string | MaleSkeleton |
| string | MaleSoundGroup |
| string | MaleVoice |
| string | PawnClassName |
| int | RaceNum |
| float | ReceivedDamageScaling |
| string | SpeciesName |
| string | TauntAnimNames[16] |
| name | TauntAnims[16] |
| float | WalkingPct |
| float | WaterSpeed |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | int | GetOffsetForSequence (name Sequence)) |
![]() | string | GetRagSkelName (string MeshName)) |
![]() | string | GetVoiceType (bool bIsFemale, LevelInfo Level )) |
![]() | LoadResources (xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum )) | |
![]() | int | ModifyImpartedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class |
![]() | ModifyPawn (Pawn P)) | |
![]() | int | ModifyReceivedDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class |
![]() | SetTeamSkin (xPawn P, xUtil.PlayerRecord rec, int TeamNum)) | |
![]() | bool | Setup (xPawn P, xUtil.PlayerRecord rec)) |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetOffsetForSequence Source code
GetRagSkelName Source code
GetVoiceType Source code
LoadResources Source code
ModifyImpartedDamage Source code
ModifyPawn Source code
ModifyReceivedDamage Source code
SetTeamSkin Source code
Setup Source code| Defaultproperties |
|---|
defaultproperties
{
AirControl=+1.0
GroundSpeed=+1.0
WaterSpeed=+1.0
JumpZ=+1.0
ReceivedDamageScaling=+1.0
DamageScaling=+1.0
AccelRate=+1.0
WalkingPct=+1.0
CrouchedPct=+1.0
DodgeSpeedFactor=+1.0
DodgeSpeedZ=+1.0
PawnClassName="xGame.xPawn"
SpeciesName="Human"
TauntAnims(0)=gesture_point
TauntAnimNames(0)="Point"
TauntAnims(1)=gesture_beckon
TauntAnimNames(1)="Beckon"
TauntAnims(2)=gesture_halt
TauntAnimNames(2)="Halt"
TauntAnims(3)=gesture_cheer
TauntAnimNames(3)="Cheer"
TauntAnims(4)=PThrust
TauntAnimNames(4)="Pelvic Thrust"
TauntAnims(5)=AssSmack
TauntAnimNames(5)="Ass Smack"
TauntAnims(6)=ThroatCut
TauntAnimNames(6)="Throat Cut"
TauntAnims(7)=Specific_1
TauntAnimNames(7)="Unique"
TauntAnims(8)=Gesture_Taunt01
TauntAnimNames(8)="Team Taunt"
TauntAnims(9)=Idle_Character01
TauntAnimNames(9)="Team Idle"
}
|
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