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//============================================================================= // xBombBase. // For decoration only, this actor serves no game-related purpose! //============================================================================= class xBombBase extends Decoration; defaultproperties { DrawScale=1.50000 DrawType=DT_StaticMesh StaticMesh=XGame_rc.BombSpawnMesh bCollideWorld=false bCollideActors=false bStatic=false } |
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