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//============================================================================= // xBlueFlagBase. //============================================================================= class xBlueFlagBase extends xRealCTFBase placeable; #exec OBJ LOAD FILE=XGameTextures.utx simulated function PostBeginPlay() { local xCTFBase xbase; Super.PostBeginPlay(); if ( Level.NetMode != NM_DedicatedServer ) { xbase = Spawn(class'XGame.xCTFBase',self,,Location-BaseOffset,rot(0,0,0)); xbase.Skins[0] = Texture'XGameTextures.FlagBaseTexB'; } } defaultproperties { DefenseScriptTags=DefendBlueFlag DefenderTeamIndex=1 ObjectiveName="Blue Flag" FlagType=class'XGame.xBlueFlag' Skins(0)=XGameShaders2004.CTFShaders.BlueFlagShader_F } |
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