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//============================================================================= // xDomPointA. // For Double Domination (xDoubleDom) matches. //============================================================================= class xDomPointA extends xDomPoint placeable; simulated function PostBeginPlay() { Super.PostBeginPlay(); if (Level.NetMode != NM_Client) { DomLetter = Spawn(class'XGame.xDomA',self,,Location+EffectOffset,Rotation); DomRing = Spawn(class'XGame.xDomRing',self,,Location+EffectOffset,Rotation); } SetShaderStatus(CNeutralState[0],SNeutralState,CNeutralState[1]); } defaultproperties { PrimaryTeam=1 ObjectiveName="Point A" PointName="A" ControlEvent=xDomMonitorA } |
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