- Extends
- DominationPoint
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.JumpDest
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+-- UnrealGame.JumpSpot
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+-- UnrealGame.GameObjective
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+-- UnrealGame.DominationPoint
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+-- XGame.xDomPoint
Direct Known Subclasses:
xDomPointA, xDomPointB
Inherited Variables from UnrealGame.GameObjective |
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName |
Inherited Functions from UnrealGame.GameObjective |
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials |
var transient byte NoPulseAlpha;
Material
xDomPoint
delegate ResetCount ( )
function
bool BetterObjectiveThan (
GameObjective Best,
byte DesiredTeamNum,
byte RequesterTeamNum) )
function string GetHumanName ( ) )
function PlayAlarm ( ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
simulated function float Pulse ( float x ) )
function ResetPoint ( bool enabled) )
simulated function Tick ( float t ) )
function Timer ( ) )
function Touch (
Actor Other) )
function UnTouch (
Actor Other) )
function UpdateStatus ( ) )
defaultproperties
{
PrePivot=(X=0.0,Y=0.0,Z=70.0)
bUseCylinderCollision=true
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=true
bHidden=false
bStasis=false
bStatic=false
bNoDelete=true
bCollideActors=true
bNetNotify=true
bControllable=true
bTeamControlled=true
bDynamicLight=true
CollisionRadius=60.000000
CollisionHeight=40.000000
DrawScale=0.60000
DrawType=DT_StaticMesh
StaticMesh=XGame_rc.DominationPointMesh
Skins(0)=Texture'XGameTextures.DominationPointTex'
Skins(1)=XGameShaders.DomShaders.DomPointACombiner
Style=STY_Normal
LightType=LT_SubtlePulse
LightEffect=LE_QuadraticNonIncidence
LightRadius=6
LightBrightness=128
LightHue=255
LightSaturation=255
SoundRadius=255
SoundVolume=255
ControlSound=sound'GameSounds.DDAlarm'
DomCombiner(0)=XGameShaders.DomShaders.DomACombiner
CRedState(0)=Texture'UCGeneric.SolidColors.Red'
CBlueState(0)=Texture'UCGeneric.SolidColors.Blue'
CNeutralState(0)=Texture'UCGeneric.SolidColors.White'
CDisableState(0)=Texture'UCGeneric.SolidColors.Black'
DomShader=XGameShaders.DomShaders.PulseAShader
SRedState=Texture'XGameShaders.DomShaders.RedGrid'
SBlueState=XGameShaders.DomShaders.BlueGrid
SNeutralState=XGameShaders.DomShaders.GreyGrid
SDisableState=XGameShaders.DomShaders.GreyGrid
PulseSpeed=1.0
NoPulseAlpha=128
DestructionMessage=""
DefenderTeamIndex=255
EffectOffset=(X=0.0,Y=0.0,Z=60.0)
}
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Creation time: Do 14.8.2014 09:58:30.318 - Created with
UnCodeX