Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
class xEgyptMaleSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=Sound'PlayerSounds.Final.HitUnderWaterEgyptMale' Sounds(3)=Sound'PlayerSounds.MaleJump1' Sounds(4)=Sound'PlayerSounds.Final.LandGruntEgyptMale' Sounds(5)=Sound'PlayerSounds.Final.GaspEgyptMale' Sounds(6)=Sound'PlayerSounds.Final.DrownEgyptMale' Sounds(7)=Sound'PlayerSounds.Final.BreathAgainEgyptMale' Sounds(8)=Sound'PlayerSounds.MaleDodge' Sounds(9)=Sound'PlayerSounds.MaleJump2' PainSounds(0)=Sound'NewDeath.mm_hit01' PainSounds(1)=Sound'NewDeath.mm_hit03' PainSounds(2)=Sound'NewDeath.mm_hit04' PainSounds(3)=Sound'NewDeath.mm_hit06' PainSounds(4)=Sound'NewDeath.mm_hit07' PainSounds(5)=Sound'NewDeath.mm_hit09' DeathSounds(0)=Sound'NewDeath.mm_death04' DeathSounds(1)=Sound'NewDeath.mm_death05' DeathSounds(2)=Sound'NewDeath.mm_death09' DeathSounds(3)=Sound'NewDeath.mm_death10' DeathSounds(4)=Sound'NewDeath.mm_death11' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |