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class Monitor_rc extends Resource; #exec OBJ LOAD FILE=XGameTextures.utx // monitor A #exec STATICMESH IMPORT NAME=MonitorAMesh FILE=Models\MonitorA.lwo #exec STATICMESH SETPROJECTION MESH=MonitorAMesh AREAID=0 // monitor B #exec STATICMESH IMPORT NAME=MonitorBMesh FILE=Models\MonitorB.lwo #exec STATICMESH SETPROJECTION MESH=MonitorBMesh AREAID=0 // monitor C #exec STATICMESH IMPORT NAME=MonitorCMesh FILE=Models\MonitorC.lwo #exec STATICMESH SETPROJECTION MESH=MonitorCMesh AREAID=0 // monitor D #exec STATICMESH IMPORT NAME=MonitorDMesh FILE=Models\MonitorD.lwo #exec STATICMESH SETPROJECTION MESH=MonitorDMesh AREAID=0 |
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