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XWeapons.AssaultAmmo


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class AssaultAmmo extends Ammunition;

#EXEC OBJ LOAD FILE=InterfaceContent.utx

defaultproperties
{
    ItemName="Bullets"
    IconMaterial=Material'HudContent.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)

    PickupClass=class'AssaultAmmoPickup'
    MaxAmmo=200
    InitialAmount=100
}

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Class file time: Di 5.9.2006 22:36:30.000 - Creation time: Do 14.8.2014 09:58:34.214 - Created with UnCodeX