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class AssaultAmmoPickup extends UTAmmoPickup; defaultproperties { InventoryType=class'GrenadeAmmo' PickupMessage="You got a box of grenades and bullets." PickupSound=Sound'PickupSounds.AssaultAmmoPickup' PickupForce="AssaultAmmoPickup" // jdf AmmoAmount=4 CollisionHeight=12.500000 MaxDesireability=0.20000 StaticMesh=StaticMesh'WeaponStaticMesh.AssaultAmmoPickup' DrawType=DT_StaticMesh TransientSoundVolume=0.4 } |
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