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//============================================================================= // AssaultRiflePickup. //============================================================================= class AssaultRiflePickup extends UTWeaponPickup; defaultproperties { InventoryType=class'AssaultRifle' PickupMessage="You got the Assault Rifle." PickupSound=Sound'PickupSounds.AssaultRiflePickup' PickupForce="AssaultRiflePickup" // jdf MaxDesireability=+0.4 StaticMesh=staticmesh'NewWeaponPickups.AssaultPickupSM' DrawType=DT_StaticMesh DrawScale=0.5 Standup=(Y=0.25,Z=0.0) } |
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