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XWeapons.AssaultRiflePickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.AssaultRiflePickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
    InventoryType=class'AssaultRifle'


    PickupMessage="You got the Assault Rifle."
    PickupSound=Sound'PickupSounds.AssaultRiflePickup'
    PickupForce="AssaultRiflePickup"  

	MaxDesireability=+0.4


    StaticMesh=staticmesh'NewWeaponPickups.AssaultPickupSM'
    DrawType=DT_StaticMesh
    DrawScale=0.5
    Standup=(Y=0.25,Z=0.0)
}

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Creation time: Do 14.8.2014 09:57:59.554 - Created with UnCodeX