| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.AssaultRiflePickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
InventoryType=class'AssaultRifle'
PickupMessage="You got the Assault Rifle."
PickupSound=Sound'PickupSounds.AssaultRiflePickup'
PickupForce="AssaultRiflePickup"
MaxDesireability=+0.4
StaticMesh=staticmesh'NewWeaponPickups.AssaultPickupSM'
DrawType=DT_StaticMesh
DrawScale=0.5
Standup=(Y=0.25,Z=0.0)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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