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class DamTypeAssaultBullet extends WeaponDamageType abstract; defaultproperties { bRagdollBullet=true DeathString="%o was ventilated by %k's assault rifle." MaleSuicide="%o assaulted himself." FemaleSuicide="%o assaulted herself." FlashFog=(X=600.00000,Y=0.000000,Z=0.00000) WeaponClass=class'AssaultRifle' KDamageImpulse=2000 VehicleDamageScaling=0.7 bBulletHit=True } |
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