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class BlueSuperShockBeam extends ShockBeamEffect; simulated function SpawnEffects() { local ShockBeamEffect E; Super.SpawnEffects(); E = Spawn(class'ExtraBlueBeam'); if ( E != None ) E.AimAt(mSpawnVecA, HitNormal); } defaultproperties { bNetTemporary=false MuzFlashClass=class'ShockMuzFlash' MuzFlash3Class=class'ShockMuzFlash3rd' Skins(0)=InstagibEffects.BlueSuperShockTex LightHue=230 CoilClass=class'ShockBeamCoilBlue' } |
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