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class DamTypeBioGlob extends WeaponDamageType abstract; defaultproperties { DeathString="%o was slimed by %k's bio-rifle." MaleSuicide="%o was slimed by his own goop." FemaleSuicide="%o was slimed by her own goop." WeaponClass=class'BioRifle' bKUseTearOffMomentum=false bDetonatesGoop=true bDelayedDamage=true DeathOverlayMaterial=Material'XGameShaders.PlayerShaders.LinkHit' } |
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